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Product Story2 min readSample story

What happens before a good product decision

Framing, evidence, options, trade-offs and a pre-mortem: the unglamorous work that makes a product decision look obvious afterwards. Illustrated with a clearly hypothetical team.

ByProduct Desk · Product & design

ProductDesignPeopleCulture

Layers of a decision, one of them carrying the weight. Original editorial composition. — Loodos Editorial
In this story (6 sections)
  1. 01 · A decision, reconstructed (as a composite)
  2. 02 · 1. Frame the question narrowly
  3. 03 · 2. Gather evidence that can disagree
  4. 04 · 3. Put at least three options on the table
  5. 05 · 4. Write the trade-offs where everyone can read them
  6. 06 · 5. Run a pre-mortem

General edition. , or use the switcher above.

The decision is the visible part. The judgement happens before.

This story walks through five steps using a hypothetical composite team. It does not describe a real project.

The short version

  • 01Frame the decision as a question, not a proposal.
  • 02Look for evidence that could disagree with the idea.
  • 03Put at least three options on the table, including a cheap one.
  • 04Write trade-offs openly and run a pre-mortem to convert risks into constraints.

01The argument

A decision, reconstructed (as a composite)

Good product decisions look obvious afterwards. This story reconstructs the work that comes before one, using a hypothetical composite: a team deciding whether to add a saved-searches feature to an app. No real team, data or outcome is described.

02

1. Frame the question narrowly

“Should we build saved searches?” is a proposal. “Why do returning users repeat the same search?” is a question. The second keeps the team open to answers that aren’t the proposal, such as better recent-search history or smarter defaults.

03

2. Gather evidence that can disagree

A mix helps: observed behaviour (what people do), conversations (why they do it) and a look at what competitors do, which is weak evidence at best. The aim is not to prove the idea but to find the strongest reason it could be wrong.

04

3. Put at least three options on the table

If there are only two options, one of them is usually a straw man. A third, cheaper option often changes the conversation: here, showing recent searches without any new feature.

05

4. Write the trade-offs where everyone can read them

OptionWhat it costsWhat it risks
Saved searchesNew screens, storage, notificationsComplexity for people who never needed it
Recent-search historySmall change to an existing screenMay not cover people who want to name or alert on searches
Do nothing, measure repeat searchesNothing to buildDelays an answer by a quarter
Illustrative trade-off table for the hypothetical team.

06Implications

5. Run a pre-mortem

Ask the team to imagine it is a year later and the decision was a mistake: why? Reasons surfaced in advance (the feature competes for attention with search itself; support burden rises) turn into design constraints or stop rules rather than surprises.

Key takeaways

  1. 01A third, cheaper option often reframes the discussion.
  2. 02Make trade-offs readable by everyone in the room.
  3. 03Convert pre-mortem risks into stop rules or design constraints.
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